

So forcing the use of the correct amount of cores through windows solved all my problems, the game now runs (at 1280x960) at 600-1100 fps, as you would assume from such a setup. Somehow, since installing my GTX 1080 FTW, the CPU only used 1 or 2 cores (it's been a while since I got it working, so I can't remember how many exactly), which wasn't an issue when I had my prior card installed, and was only happening in source enginge games. It's been a long time, however I have solved the issue. Does anyone have any similar problems? Am I just having a brain-fart and forgetting something? Thanks Ingame I run at with most settings low, AA: 4x MSAA, FPS_MAX 600, since my gtx 970 would occasionally spike above 1k FPS in certain game-modes, causing freezes. Nvidia Settings: Max Pre-rendered frames: 1, Power Management Mode: Prefer Maximum Performance, Preferred Refresh Rate: Highest Available, MultiDisplay: Single Disp Performance Mode, V-Sync: Off, G-Sync: Off. My settings in Precision X are as follows: Power Target: 112%, Temp Target: 88 Deg, GPU Clock: +100mhz, MeM Clock: +202mhz. Doing this results in the frame-rate still being crazy, but generally staying between 140-600 FPS, which is still jittery as hell, I assume due to the massive fluctuations in FPS/frame times. The only way to circumvent this is to use KBOOST.

Another Problem I have found is that the card will not boost in CS:GO, it will sit at a constant 1740mhz. But anyway, for reference, I use a i7-6700K GHz. I am aware that CS:GO is a very CPU intensive game, however, the only thing that has changed in my system is the GPU. Now I have replaced said GTX 970 with a GTX 1080 FTW, and my CS:GO framerate is going crazy, dipping as low as 100 FPS. Those of you who play CS:GO seriously, on a high refresh rate monitor, know that dipping below ~250 FPS makes it feel jittery. Hi all, So, until a few days ago I had a GTX 970 in my system, with which CS:GO ran at a constant 300+ FPS.
